Final yr, NVIDIA unveiled DLSS 3 with body interpolation, which used its AI-driven rendering accelerator so as to add additional frames to video games. Now at Gamescom it is introducing DLSS 3.5, which provides Ray Reconstruction, a brand new characteristic that may use the corporate’s neural community to enhance the standard of ray traced pictures. It will be accessible for all RTX GPUs—in contrast to DLSS 3’s body interpolation, which solely works with RTX 40-series playing cards.
NVIDIA says Ray Reconstruction will exchange “hand-tuned denoisers with an NVIDIA supercomputer-trained AI community that generates higher-quality pixels in between sampled rays.” That is much like NVIDIA’s unique pitch for DLSS — making low-res textures look higher due to AI — and it might probably result in higher ray tracing efficiency as effectively. In pictures proven to media, Ray Reconstruction seems to ship sharper reflections and textures in supported titles. (See comparisons under.)
Gallery: NVIDIA DLSS 3.5 comparisons | 10 Images
Gallery: NVIDIA DLSS 3.5 comparisons | 10 Images
In keeping with the corporate, Cyberpunk 2077 in Overdrive Mode (its strongest ray tracing providing) hit 108 fps with DLSS 3.5 and Ray Reconstruction, whereas the identical system reached 100fps with DLSS 3 alone, 63fps with DLSS 2 (which lacks Body Technology) and 20fps with none DLSS assist.
Identical to earlier DLSS releases, builders should manually implement assist for Ray Reconstruction. Cyberpunk 2077 (and its growth Phantom Liberty) would be the first DLSS 3.5 title in September, adopted by Portal RTX and Alan Wake 2. NVIDIA will probably be exhibiting off Ray Reconstruction at Gamescom this week, and hopefully we’ll get a glance ourselves someday quickly.
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